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Saturday, November 15, 2008

WATBlog Update "Saturday Startup Review - LifeMojo.com" from "WATBlog.com - Web, Advertising and Technology Blog in India"

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"Saturday Startup Review - LifeMojo.com" from "WATBlog.com - Web, Advertising and Technology Blog in India"

Saturday Startup Review - LifeMojo.com

This Saturday we have become a little health conscious. I vow to join a gym and also get is shape but before I do that we have a Saturday Startup review to finish and well what you know here is a startup that would help me in my endeavour to get in shape.

lifemojo

One sentence description: Healthy lifestyle portal that guides you to eat right and stay fit.

About Startup: LifeMojo, a Bangalore based startup aims to help people achieve a Healthy Lifestyle by guiding them to eat right, stay fit, stay motivated and track their progress. www.lifemojo.com is its customer facing initiative, while it has been serving as a platform to professional nutritionists/dietitians as part of their B2B initiative. LifeMojo is a part of Morpheus Venture Partners(MVP) portfolio.

About Founders: Founded by three co-founders in Namit Nangia, Himanshu Khurana and Varun Gupta all of whom did their BE Computer Science from NSIT Delhi, graduated in 2003-2004 and joined Trilogy where they worked together. They have worked in other startups like FlightRaja (now Via) and ngpay (earlier JiGrahak).

Funding Status: Self funded but has got support and mentoring from Morpheus Venture Partners.

WAT’s HOT: The product is a comprehensive product when it comes to health and lifestyle management. The features which really catch your attention are the ability to set goals, track weight and manage your health by managing your eating habits and exercise. The product also provides a lot of in depth content into nutrition, health tips etc.

Another killer feature is analyze me which is a health and body mass index analysis tool based on your height and weight. This adds to the motivation especially for those who are not fit to get fit.

Lifemojo also is soon to launch a mobile application, a community for users and also a nutritionist consulting service.

WAT’s NOT: Well use case and stickiness is a doubt that I have in my mind. The question I am asking is if people pay money to a gym and still don’t manage to go how will users use this platform in a sticky way? So my fear is there is low use case (unless gyms and fitness centres recommend this to all their customers).

But all in all if health and lifestyle management were suppose to take off online then this product provides the most comprehensive tools and content that I have seen to take advantage of the pain point to get fit and stay healthy.

So thats it for this saturday.. Hopefully in 10 or so saturday’s I should get my six pack abs ;) When are you getting yours?

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At IAMAI Digital Entertainment - Entertainment on Mobile

The 4th and final panel of the IAMAI Digital Entertainment Conference held at Mumbai this week was on mobile entertainment.

The panelists included:

  • Viren Popli - Sr. Vice President & Head-Mobile Entertainment, Star India
  • Probir Roy - Co founder & Director, Coruscant Tec
  • Manoj Dawane - Chief Executive Officer, Mauj Telecom
  • Srinivas Gopal - General Manager Marketing, Idea
  • Salil Bhargava - CEO, Jump Games


viren popliViren Popli - Sr. Vice President & Head-Mobile Entertainment, Star India

The Convenience Factor

All devices spoken so far did not have the C in it. i.e. the convenience and the other advantage is that it is the most penetrated device in India today.

Mobile gets the leftovers’s
No one is creating content for Internet and Mobile - Internet is living off left overs from the TV and print space and adding incremental revenue. Similarly with star we are creating content for TV. When we say that mobile and internet is going to take users away from TV and print then those in TV and print wont engage in internet and mobile content creation. We need to talk instead of incremental revenue. Also this business is nascent as the revenue share is still nominal at 3-5 rupee price point for millions of users on mobile.

Size of the video on the average phone is as good as the youtube size now and the size of the screen wont matter rather than the usability of the device. In 2-3 years there will be 1000+ channels but how do you deliver this given that DTH can screen only 200 channels.

On 3G in India
Im counting on GPRS costs dropping after 3G comes in.

probirProbir Roy - Co-Founder, Coruscant Tec

Its taken vas 10 years to hit 1B$ it will take 2 years to hit the next billion. India will skip the fixed line model.

Entertainment content will be a key driver of mobile revenues

Anything to do with entertainment in India will be big. VAS driver will be entertainment.

Not Happy with Industry structure

Im not happy with the industry structure and thats why I sold my company to Mukta arts because it helped me go directly to operator. Thats why we did backward integration and tied up with a content provider. So if I lock myself with the source of content which has not been sold on mobile in the last 20 years things are better when approaching an operator.

manoj dawaneManoj Dawane - CEO, Mauj Telecom

On Applications that make sense on Mobile
Most of us talk about what will go on the bearer. Is there an app engaging enough for user and monetizable for advertisers and can attract enough users for operators? Mankind is intrigued by classified like property, matrimony and cars. Even the online has seen successes in these verticals. Can someone build a mobile app around these and build in the numbers?

On Telecom networks and their role in VAS
Content is produced not for a medium but for human beings and a target market. I believe that telecom networks actually act as sachet’s for delivering content in form of ringtones or gprs downloads. VAS of yesterday is commodity of today and VAS of today will be of commodity of tomorrow.
Dissemination of content that telecom networks do is an opportunity for a google for mobile.

On 3G in India
UK went 3g in 2002 and 6 players paid 52 million $ and 3 sold their licences to others. I have a feeling that 3G will be used for voice. As india is a bandwidth starved country spectral efficiency will be used for the first killer app i.e. voice.


Srinivas Gopal -  General Manager Marketing VAS, Idea Mobile

Voice is a large market for india and entertainment is consumed despite bearer. We have done rajshri audiosodes and there is a demand for audio content and we have seen good traction on the same.

In japan mobile gaming is very high due to NTT DoCoMo and pc gaming is big in korea due to cyworld Cyber worlds. May be we need a list of what India is playing. Gaming needs to be promoted by celebrities in order to increase adoption.

We are in advanced stages of discussions with news agencies to provide alerts in marathi for commodity prices.

salil bhargavaSalil Bhargava - CEO, Jump Games

iPhone Impact

A positive trend is that mobile gaming is showing signs of picking up. Trivia based games for non color phones. In terms of Mmorpg its a long way away. Globally online and mobile gaming the line is blurring. Convergence is being compounded by iPhone from a content perspective.

We are not a Gaming Country. And early games sucked!

Connective gaming in India is tictactoe. Casual gaming is what will do well in India. Mmorpg wont do well that early on the mobile side. Gaming took off on the wrong foot in India as gaming players focus on number of games and not quality or experience of gaming. Most of those games were junk. For a user that was a terrible experience and I have finished a game in 1 1/2 minutes and there were 1000’s of such games and many of them on random bollywood movies.

On Licensing for games
Licensing is still a big part of this biz.. for eg if i put out a salil bhargava football game no one wil buy it. Its hard to build an ip and hence it needs to be a manchester united game.

We are clearly not competing with the console. In india for it to be a viable business we are still a few of years. iPhone is a paradigm shift as far as mobile gaming is concerned. The istore is doing more revenues than any operator. When will impact in India be felt? I think it is a very long time away.

Q & A
Probir questions
If 3G is used for voice and at current price points for voice would it justify the capex for setting up 3G network.

Manoj answers - If I were an operator i would provide premium services for voice on 3G for the corporate.

Viren Popli - You could very possibly see post paid customer gets shifted to 3G and the pre paid stays on 3G.

Srinivas - The killer app for 3G is ugc video and video conferencing. I dont completely agree with Manoj.

Audience - IN UK 3G has driven on deck activity by Orange which had 5 tv channels for 800 rupees for 20 mins. There has been very little off deck activity.

All in all this session was possibly the best in the day with interesting insights from all participants and contradicting views on what will happen when 3G comes in.

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At IAMAI Digital Entertainment - Online Video & Gaming

The third panel at the IAMAI Digital Entertainment Conference focussed on Online Video and Gaming.  The panelists of this panel were:

  • Ajay Khanna - General Manager, EA Games India
  • Bruno Goveas - Head Marketing & Product Management, Akamai
  • Parminder Singh - Business Head, Technology, Google India
  • Ashish - CEO, Ibibo Web Pvt Ltd
  • Rohit Sharma - COO, Zapak Digital Entertainment Pvt Ltd
  • Panel Moderator - Jaspreet Bindra of Microsoft

ajay khanna eaAjay Khanna - General Manager - EA Games India

Top Global trends in Gaming
1) Boost your recession immunity play a game.
2) Gaming is one of the most cost effective ways of entertainment
3) Casual gaming is 2 B + dollar biz globally
4) Music related games 1.2 billion dollar games Rock band, guitar hero, dance dance
5) Girls interest in gaming is increasing
6) MMO’s -  Money and Micro transactions - Micro transactions are more popular in asia i.e. china and korea

Some futuristic Insights
Everything will be a game in Online.
Future of the console - MMO console gaming
Apple’s Steve has revolutionized gaming: Mobile gaming on iPhone.

Bruno Goveas - Head Marketing & Product Management, Akamai spoke on Akamai’s solutions.

parminder googleParminder Singh - Business Head - Technology, Google India

  • Storage is key for digital entertainment
  • Over half of the videos on youtube are seen atleast once a week.
  • Spoof of shakira got 13 million views versus thousands of views to the original video

International Example of Impact of Digital on Entertainment
Book touching the void  - 1988 Failure commercially
Into thin air - 1998 best seller
Today Touching the void sells 2 is to 1 to the best seller Into thin air due to amazon.com

Indian Example
Gunda  - Mithun B grade movie released in 1998 has taken off after a blogger blogged about it. A internet success story.

Statistics that indicate trends

  • In 2005 search for blogs over took search for magazine Google search trends
  • In 2006 the search for videos overtook the search for music
  • More search happening for Video in India than in US.
  • In USA search for TV Shows is more than in India.
  • As internet evolves people refine their searches. Hence tv shows will increase vs video searches.
  • Search for friendship is going down. In a mature economy online is a mirror of offline.
  • Dating as a search term is coming down.
  • 69% of Online Indians are on social netwroking sites.

ashish kashyapAshish Kashyap - CEO, Ibibo Web Pvt Ltd

Ashish pointed out a single reason for online videos to take off in a social networking scenario. He stated that most users create content due the following reasons
Self expression -> Self advertising -> Recognition Cycle

Self expression - To express their thoughts and belief’s

Self Advertising - To show off their skills, talent and looks

Recognition Cycle - To be recognized by peers, viewers and commentors of content

rohit sharmaRohit Zapak - COO, Zapak Digital Entertainment

India is not a nascent market for gaming

  • Case in point: Zapak has got 6 million users - 40 gaming cafe’s
  • Internationally Gaming revenues have crossed music revenues
  • Gaming is divided into -  Console - Online - Mobile - PC
  • In terms of numbers online and mobile is showing the highest growth.

Key Online gaming markets

  • China - 2.8 Billion $ by 2010
  • Russia - 1 Billion $ by 2010
  • Brazil - 850 million $ by 2010

India is lacking due to the broadband penetration. The day we have 50 million broadband users we would be a big gaming economy.

India’s projected Internet userbase and gaming userbase
In 2010 Indian Internet users will be 108 million and in 2012 170 million users
While during the same period online gamers would be 20 million and 40 million respectively

Key growth drivers for gaming

  • Broadband
  • PC penetration
  • Good content

Zapak’s Vision & Future Plans

  • To Capture all aspects of the gaming value chain
  • 95% of our content comes from outside of India - India has zero game dev capability.
  • MMO’s require high broadband and hence a shared access strategy i.e. gaming cafe’s
  • We should have 300 cafe’s by 2009 and by 2 years we should have 3000 cafe’s
  • 50% of online revenues come from cafe’s
  • Development Retail network - payment cards - cash cards and games for kids

All in all this session was insightful especially from a statistics standpoint that were given out by the panelists

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At IAMAI Digital Entertainment - Digital TV Panel

The second session at the IAMAI Digital Entertainment Conference revolved around Entertainment from 10 feet i.e. Digital TV.

The panelists for this session were

  • Vikram Kaushik - MD  - Tata Sky
  • Sujata Dev - CEO Time Broadband
  • Preeti Desai - VP Marketing & Strategic Alliances
  • Saurabh Kanwar - Vice President Content and Communication, Channel V
  • Panel Moderator - Govindrj Ethiraj, Editor-in-Chief, UTVi

We are aggregating some key points made by two of the panelists.

vikram kaushikVikram Kaushik - MD  - Tata Sky

Insights into DTH business

  • DTH taken 5 years to get to 6 million subscribers
  • It took tata sky has crossed 2 mllion subscribers in 20 months.
  • It took mobile telephony industry as a whole 6 years to get to 3 million
  • India is projected to have 165 million pay tv Households by 2015
  • By 2015 there will be 90% penetration of pay tv
  • DTH expected to grow 680% and DTH will be 40 million subscribers by 2015
  • In the next 5 years DTH will be able to add 30 million subscribers
  • DTH in India is the Volume game
  • Indian cable tv subscribers are currently spending abt 1-2% of disposable income on cables services
  • Anywhere in the world the cable tv spend is atleast 3-4% of disposable incomes
  • This means that TV services in India are grossly underpriced

Why does DTH create congruence of interests of all users?

  • DTH provides transparent auditable platforms for broadcasters
  • Government - new revenue streams and tax collections
  • Technology is proven the world over

Value Chain of DTH

  • Reach > VAS > Professional customer services > Value
  • To get to the bottom of the pyramid you have to start at the top
  • Execution requires to invest in tomorrow

sujata devSujata Dev - CEO Time Broadband

According to me Next Generation Network will facilitate single gateway for a digital home.

International trends

  • People moving towards interactivity.
  • Time shifted and delayed viewing.
  • Disaggregated consumption.
  • UGC content consumption causing longtail effect.
  • Rapid transition is global trend.

Mobile migration is imperative

  • Modes of consumption will drive form of consumption.
  • Also this would define money spend on the content.
  • Content repurposing will need to happen for different platforms

Preeti Desai of Rediff spoke on Rediff as a platform while Saurabh Kanwar of Channel V Spoke about the circle of trust among TV viewers.

On the whole the session left much to be desired as in IPTV vs DTH comparison, The possible applications over TV that could make it a different viewing experience. Also a Tivo like model in India. None of this came up for discussion during the panel which made it a let down as far as we are concerned.

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Thursday, November 13, 2008

WATBlog Update There are 2 new posts in "WATBlog.com - Web, Advertising and Technology Blog in India"

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Demystifying Online Virtual Worlds and the Potential They Possess

We were at the recent Startup Saturday and one of the speakers was Siddharth Banerjee the Founder and CEO of a very interesting company by the name of Indusgeeks which deals in creating a presence for corporates in Virtual Worlds like SecondLife.com and others. Their previous experience includes working with clients like Cry and Wipro.

We questioned him on Virtual Worlds and the potential it possesses for users and corporates alike that can be leveraged.

siddharth banerjee

Siddharth in his secondlife avatar

1) How long has your company been around? What kind of traction have you seen in the virtual world space?

Siddharth: We started in April 2007 , so about 1 year and 8 months now. Worldwide there are two different kinds of spaces developing in virtual worlds. The first is the traditionally known space of  virtual world service providers like Second Life , There, Club Penguin etc. which create virtual worlds for the masses and try to attract different demographics to their platforms. The second is being led by companies like IBM and Sun which are focusing on enterprise and learning based virtual worlds services or 3D networked spaces for business and educational collaboration. Although there is a lot of traction in both the spaces : in the first segment we are seeing growing numbers of users being cannibalized by a even faster growing number of virtual worlds. I foresee consolidation and a lot of closures in the next couple of years. The second space however continues to explode and there is still a lot of scope for new companies to enter the market.

2) How many Indian users are on Virtual World? Which is the most popular one?

Siddharth: Club Penguin for children and Second Life for adults are the two most popular virtual worlds. Club Penguin usage is not known but net statistics would peg it at 5,000 active users + . On Second Life we have upwards of 50,000 registered users but about 1,500 active ones.  I believe we will see Virtual World usage explode in India in 2009 with better bandwidth penetration and hardware. Also, relevant quality content for the Indian user needs to be available on the platform – as the adage goes a media platform is only as good as it's best content.

3) Can you tell us more about the opportunity with respect to what companies can do on second life?

Siddharth: Firstly, companies need to look beyond Second Life. Second Life is one of the most important and versatile virtual platforms in the world but it isn't the only one. If you are company or individual looking to make money out of selling virtual goods and services like Indusgeeks's www.sljobfinder.com then you should look at Second Life as it has the best economy of any open, general purpose virtual world. However, if you are looking to use virtual worlds for educational, enterprise or even marketing purposes there are other platforms that might suit the billing better.

4) 5 must do thing on second life?

Siddharth:

1) Skydive @ Abbotts Aerodrome

2) Checkout Svarga @ Svarga – this is a fully functional , intelligent eco system ( you can feed the birds and see what happens if you don't etc..)

3) Check out the Greenies @  Greenies Home ( these are cute lil aliens in a monster sized house, you feel like you are a part of Honey I Blew Up the Kids!)

4) IBM – for the biz minded this is a cool place to see how IBM is prototyping, marketing and advertising it's solutions using Second Life

5) Orange Island – created by the telecom giant this island is  cool place to hang out with SL's artists and musicians.

5) Some interesting insights on the future of virtual world?

Siddharth: Virtual Worlds are going to become a social and business utility available on the Net , much as the WorldWideWeb. After the initial hype has died down people are beginning to realize the actual applied potential of these worlds and these will manifest in different unexpected uses of the technology just like the early Internet.

We will see rise of a new class of virtual companies which sell and thrive on exchange of virtual goods and services.  Companies will start using them for distance working and collaboration and Universities will make virtual worlds a must for their distance learning programs.

However, keeping the history of the Internet and most other disruptive technologies in mind – none of the above might happen and you might see an entirely new set of applications that no one ( but you maybe!) has thought of on this medium.

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Business Newspapers Mint & Business Standard Go Podcasting

The Online versions of business newspapers seem to be getting savvy when it comes to adopting newer methods of disseminating news to its audience. So podcasting has been around for quite sometime now as a medium of communication, entertainment, news and especially interviews on the web. We have even discussed how podcasting could be used for marketing maximization and also whether podcasting could be the future of radio stations. But it seems even before that business newspapers like Mint (of Hindustan Times Group) and Business Standard have seen the potential of the same for conducting interviews and have launched/announced their own podcast shows.

livemint radio

Mint has roped in Kamla Bhatt who is famous for her podcast show known as the kamlashow and Business Standard has roped in Kiruba Shankar who was earlier a podcaster with Podtech a tech podcasting site. Kiruba is also a blogger and a guest columnist at business standard.

Both these podcast shows will focus on the tech space and entrepreneurship and would feature exclusive interviews of 5-15 minute long each day. Currently the Mint version of podcasts is live on their website  Livemint.com. Business Standard has to still launch the podcasts on their website.

It will be interesting to see how the other business newspapers especially financial express and economic times react to this move. Given that both these newspapers have roped in professionals with some experience in podcasting rather than going in for an internal team.

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Announcing: WATBlog Wednesday - Our Brand Of MeetUps/Mixers!

WATBlog is launching its own brand of Mixer events for Web, Advertising and Technology Industry in India. We call it WATBlog Wednesday!

WAT is WATBlog Wednesday?

WATBlog Wednesday is a networking event where in professionals (has to be a focussed group i.e. techies, advertising folks or startups) come together on a wednesday evening network and have a drink!

Unlike conferences WATBlog Wednesday is a casual networking event which lets you be yourself and interact with a focussed group from this Industry.

Who is invited for the first WATBlog Wednesday?

The first WATBlog Wednesday is focussed on Media and Marketing and hence we are inviting only Media, Marketing & Advertising Professionals across companies to come and network and have ball! So ad agency guys and girls, digital marketing heads and exec’s, pr fellows, social media marketers and journalists Register now!

When, Where and What Time is it happening?

It is happening at Magic Lounge, Opposite Nehru Planetarium in Worli, Mumbai on 19th of November from 7.30pm onwards.

watblog wednesday

Are drinks on the house?

Oh Yea! Drinks and Starters are on the house and yea there is a DJ!

Can Anyone Organize A WATBlog Wednesday In Their City?

Oh yes! All you need to do is intimate us (email us on info@watblog.com) about the theme the audience and the date and who all are the organisers. We shall love to support you with WATBlog.com and shall publish your event on the official site i.e. http://wednesday.watblog.com

We Thank our Sponsors: Jivox

jivox

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Airtel & BPL Mobile Launch City Search Feature - Airtel Ties Up With AskLaila For the same

Telecom players seem to be waking up to the power of local search so both Airtel and BPL seem to have launched local search products that their large subscriber base can use. While BPL Mobile has launched the local search service only in Mumbai, Airtel with its tie up with AskLaila has launched the service across 6 cities i.e. Delhi, Mumbai, Chennai, Hyderabad, Kolkata and Bangalore. The point to note is BPL hasn’t tied up with any player to provide this service atleast not one that has been publicly announced.

How the BPL Mobile service works:

Call *111# to begin the 'Mumbai Search'. A menu flashes on the mobile phone screen. Simply key in '1' for 'Mumbai Search'. Enter keywords of what you are looking for in the search tab, with a prefix '1' Eg. 1 Carpenter in Colaba. An instant SMS in return puts an end to your search.

The service is applicable on a USSD as well as the SMS platform, it's as simple as calling *111# from your BPL Mobile phone, when a menu flashes on the phone screen. The user just needs to press 1, and then key in his query, (Rs 3/response, applicable). Users can also SMS his query directly to 54000, (Rs 3/SMS).

airtel asklaila

How the Airtel AskLaila Service Works:

The service can be accessed via SMS, USSD and Airtel Live.

Via SMS: Airtel users can text the keyword to get accurate city information. For example, 'locate pizza gurgaon' and SMS it to 54321 to get relevant local information free of cost.
Unstructured Supplementary Service Data (USSD): USSD is a faster channel than the text-messaging platform and GPRS. This is an instant messaging type phone service and can be used in even basic phone models. This is accessible under Airtel Live USSD portal by dialing *321#
Airtel Live: Local search will be integrated in the Airtel service menu, under the Airtel Live brand.

Local Search Mobile Tie Ups A Trend thats catching on?

Just recently we had blogged about Onyomo’s deal with Reliance communication for the quick search service and now Asklaila has partnered Airtel. Its seems this will be an ongoing trend as many telecom guys don’t have this local search capability and there are enough players (think guruji, yulop, burrp etc) who still haven’t tied up as yet. I expect more local search announcements of tie ups with telecom players in the days ahead. Also its no surprise given the where mobile search market in India is headed.

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Google Launches Video and Voice Chat Within Gmail - Video Conferencing is Next?

Trust Google to add amazing features just when you feel they are slowing down on innovation. So Gmail’s chat within email feature sort of revolutionized the way we chat online. Now Google wants you to not only chat but also video chat and voice chat using Gmail.

video chat googleAs most people would know that Yahoo and MSN IM’s have had voice and video chats for years now but none of their email counterparts have a chat within mail forget voice chat or video chat within mail functionality.

Closer home Rediff.com has aped google chat within mail functionality but the question in how many users had a chat list on Rediff Bol in anycase over the years? One thing is for sure video or no video you are more likely to chat where your chat lists of friends is present and thats why Google is a kid still in the IM and chat market when compared to Yahoo and MSN.

Coming back to Google’s new feature it has build this as a plugin which means one needs to download it on one’s computer and its not a default activated feature on the web version of gmail yet nor can it be activated by an online click so a download is must to use it which kinda would reduce the early adoption if you ask me. Also the fact that the video feature shall work on only those machines in which I have this plugin downloaded and installed.

Check the video below to see how it works:

This feature was built by Google acquired Sweden company Marratech which was into online video conferencing solutions before Google acquired it.

I wont be surprised if video conferencing via Gmail is the future of this product and this little feature addition is just the tip of the iceberg to follow. So Webex and closer home Dimdim better watch out!

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Japan’s NTT DoCoMo Enters India With 26% Stake In Tata Tele for 2.7 B $

We had blogged about earlier on NTT DoCoMo’s interest in buying a minority stake in Tata Tele. Now the deal has been announced and the Japan's largest mobile operator is also the latest entrant to India by buying a 26% stake in Tata Teleservices for a whopping 2.7 billion $ or Rs 13,070 crore. This deal pegs the valuation of Tata Tele over 10 billion $. Currently the userbase of Tata Teleservices is pegged at 30 million subscribers.

ntt docomo tata teleservices

This is the third deal of an international Telecom company entering India with a stake in an Indian company. Earlier UAE’s Etisalat bought 45% stake in Swan Tele for 900 million $ while 60% stake in Unitech Wireless (which had a telecom license across India) was acquired by Norway’s Telenor for 1.27 billion $.

DoCoMo is known for its VAS revenue in Japanese markets and its innovations with technology and content services when it comes to mobile. It remains to be seen whether with the advent of 3G and this acquisition there is any impact on the mobile VAS market. Keep in mind that Tata Tele is a CDMA player and CDMA players would be technologically ahead of GSM players in terms of time required to roll out 3G services as their existing network can support 3G.

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